Functions in GameMaker Studio 2.3 – Game Maker Tutorial



One of the most prominent additions to the massive GameMaker Studio 2.3 update, the addition of proper functions!

As you’re probably aware. there are a lot of new language additions in the 2.3 update. I’ll be covering most of them in due time!

A supplemental video on global variables:

Code:

GameMaker 3D playlist:

GameMaker Studio 2 playlist:

#GameMaker
#GameMaker23
#GameMakerFunctions
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Comments

  • Thanks for the explanation!

    GameMaker Rob July 28, 2020 7:33 pm Reply
  • That's me at the end :]

    IndiePunch July 28, 2020 7:33 pm Reply
  • yeesssss, YESSSS, gooood. More 2.3 content, MOOOORE.

    Karlstens July 28, 2020 7:33 pm Reply
  • I'm glad you no longer have to write "var smth = argument[0];", those few MOV and SUB instructions take some CPU time as well.

    Celtic Warrior July 28, 2020 7:33 pm Reply
  • Glad you covered how functions can't currently be called with ( ) when stored in a variable.
    I was wondering if I was missing something when trying this.

    Stephen Loney July 28, 2020 7:33 pm Reply
  • I always enjoy your silly comments at the end.

    Professional Question July 28, 2020 7:33 pm Reply
  • 14:10

    Not ideal for the meanwhile, but at least you can use var f = method(undefined, scr_rotate_to_point);
    That'll create a proper link to said function.

    TabularElf July 28, 2020 7:33 pm Reply
  • Day 5839203 without beta

    Artificial Legacy July 28, 2020 7:33 pm Reply

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